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Is Warhammer and Warhammer 40k the Best War Strategy Game Ever Made?

This article is intended to serve as a beginning point for anyone interested in war gaming and to showcase what I think two of the best war strategy games ever; the Warhammer and Warhammer 40k produced by Games Workshop Limited.

What are Warhammer and Warhammer 40k? Put simply, in my opinion, are the best war strategy games designed for two players, which involve the assembly, painting, and perhaps conversion of metal or plastic miniatures, to the point where those miniatures can be used as a functioning army. These armies, drawn from the myriad races featured in both games, fight each other using a combination of the statistics used to determine the performance of the models within, and dice rolls, with players matching wits and luck to determine the winner, although fun is of paramount importance.

The games will usually consist of between a thousand and two thousand points of models, with lists drawn up using the army books and codices available for the armies featured in both systems. Each player will take turns to move, shoot with, and assault with his forces, seizing objectives and wiping out opposing units to claim victory points. Most games last for five or six of these turns, though sometimes a seventh is possible, and a typical army will experience many changes as its owner seeks victory over his opponents.

What I am hoping to do here is to illuminate you, not only to the background prevalent in both worlds, whilst at the same time showing you how to defend yourself against any nay Sayers who see fit to dismiss your lovingly crafted models as toys or dolls. Now in a sense these models are toys, since they serve much the same purpose as toys. The difference is that unlike normal toys, which come pre-assembled and painted, with Warhammer toys you are responsible for assembly and painting, though this frees you up to instill your own mark upon the model.

As to deciding which of the two systems you wish to play, or which army, I will briefly describe the background and try to give a quick overview of the armies available. Warhammer Fantasy Battles is the older of the two systems and is essentially a combination of classic Tolkien-esque fantasy with the world of the Renaissance. At the heart of Warhammer is the Old World dominated by the struggle between the Empire, based on the Holy Roman Empire, and the dark forces of Chaos. Essentially it is the story of ordinary humans trying to stave off an impending apocalypse, represented and furthered by Chaos, whilst at the same time existing with a fantasy framework containing, Elves, both good and bad, the Undead, Orcs & Goblins, along with original creatures, such as the rat-like Skaven.

Warhammer 40,000 (or 40k as it is also known) on the other hand retains the gothic fantasy element of its forebear, but here it is blended in with Science Fiction to provide a unique world in which the demonic can battle the alien, and the arcane and futuristic can become the same thing. Many of the races in 40k have their origins in those found in Fantasy battles, with Orks, Eldar and Dark Eldar all corresponding to races in Warhammer. Others however such as the Tau or the Necrons are standard Science fiction archetypes, while the relentless and utterly alien Tyranids are a original concept.

The Warhammer and Warhammer 40k is simply one of the best war strategy game ever made. Its world is a fascinating one where history and myth collide with fantasy, a world where wonders and terrors are to be found in equal measure, where heroes are threatened by enemies both within and without, where magic and technology are combined in equal measure.

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The Game of Draw Poker – A Brief History

In many ways, the game epitomizes the raw bone tenacity of the American spirit that drove the western movement from the Mississippi River in the 1800’s. Life on the frontier was harsh, hazardous and full of risks – the pioneers were literally gambling on their lives each day. To both survive in the untamed west and to win at draw poker a man had to be skillful at what he did and count on lady luck to smile on him. He had to closely watch his adversaries and at times bluff his way out of a situation. The results of his actions could prove very profitable or he could lose it all, sometimes even his life. Draw poker then was a natural choice for the men of the American west who were used to risking it all.

The game was the result of an evolutionary process that started when poker was first took shape in America early in the nineteenth-century. Just when and where it was first played is subject to a continuing debate among historians, as is the game’s origins. Several postulations attribute the game’s lineage to a French game called “poque” or possibly to a German game known as “pochspiel.” British historians state that the game was a direct descendent of the English card game of “brag.” Still other researchers claim that poker evolved from a sixteen-century Persian card game called “as nas” that was played with a twenty-five-card deck containing five suites and has rules similar to five-card stud poker. Since exact documentation of poker’s early history is impossible to determine its inception will probably remain a mystery.

Poker is thought to have started in America sometime in the early 1800’s, possibly in saloons of New Orleans. From there it spread up the Mississippi and Ohio rivers by way of the commercial steam boat traffic. Then as the wagon trains and railroads pushed the frontier west, poker continued to gain popularity with the early adventurers. An English actor, Joseph Crowell, recorded seeing poker being played on the riverboats in his diary of 1829 and later in his 1844 book, Thirty Years Passed Among the Players in England and America. A reformed gambler by the name of Jonathan H. Green wrote about early poker in his book, Exposure of the Arts and Miseries of Gambling that was published in 1843. Both men described an early version of poker that was played with a twenty-card deck (A-K-Q-J-10). Each of four players was dealt five cards and bets were placed on these five original cards without discards or draws. When the betting was over the owner of the best hand won the pot – in the order of one pair, two pair, triplets, full house (one pair and a triple), and four of a kind. Due to the limits of a twenty-card deck there was only a single round of betting before the winning hand was declared and this made bluffing a much more difficult maneuver.

As the game evolved it moved to a thirty-two card deck and then eventually to the standard “French deck” of fifty-two cards. Sometime in the mid-1830’s straights and flushes were introduced as winning hands. A few years later draw poker was born and started making the rounds of gambling halls in the west. The first mention of draw poker appeared in the American edition of Bohn’s New Handbook of Games in 1850. In that same year, wild cards were introduced to poker play.

With these enhancements draw poker and another version called stud poker became the card games of choice among the soldiers on both sides of the Civil War. Originally called, “stud horse” poker, the game was played around the campfires between battles and was a close rival to draw poker in popularity. Both versions are conducive to bluffing but in stud poker, you are not allowed to draw or discard cards. Rather, some of the cards are dealt face down and some face up to the player so that everyone at the table knows a few of the cards being held by each player. Betting occurs after each new face up card is dealt and after the last face down card is dealt. The first mention of stud poker appeared in the American Hoyle of 1864.

In draw poker all the cards are dealt face down to the players and after all of the cards have been dealt there is a round of betting. Then players may discard any number of cards and receive the same amount of cards from the dealer. When all the players have completed their hands there is another round of betting before the winner is declared. Later, in 1870, jackpot poker was introduced in an attempt to prevent players with poor hands from being drawn into a pot that was impossible to win. In this version, players were required to have jacks or better to open betting. If a player did not possess the minimum to play, they were required to fold and lose their ante.

The first recorded set of rules for playing draw poker came about when Robert C. Scheneck, a United States ambassador to Great Britain, introduced the game to the members of Queen Victoria’s court at a party in 1872. Fascinated with the new game the royalty asked Scheneck to jot down the rules of the game so they could play the game after he returned to America. He obliged and his handwritten rules of play were then printed by the queen’s staff for future parties. Later, without his permission or that of the queen’s court, his set of rules were published as a small booklet and sold to the masses. Entitled, A Flowery Path to Wealth: The Game of Draw Poker as Taught to the English Aristocracy, the pamphlet was a major hit with the British people who quite often referred to the game as “Scheneck’s poker”. Scheneck, who had served as general under President Lincoln, was embarrassed by the public release of his rules that he had been assured would be used privately by queen’s court.

John W. Keller, an American, included Scheneck’s rules for draw poker in his own book, The Game of Draw Poker, published in 1887. In addition, he used a portion of a letter written by Scheneck to a political friend, Thomas L. Young; to describe how the ambassador had unwittingly became party to the publication of the first set of rules for the game.

Keller’s book provided a more detailed account of the rules and variations to the game as well as a section on progressive poker, which he described as being “The latest development of draw poker… and doubtless owes its origin to the popularity of progressive euchre.” Contrary to Keller’s comments, progressive poker never caught the attention of American gamblers and its play quickly faded from the gaming scene.

Throughout the book, Keller refers to a noted mathematician, “Dr. Pole” who provided the probability and odds for draw poker hands. At the end of the book, he summarizes Pole’s calculations in a series of probability tables, which have stood the test of time. According to Dr. Poe’s figures, there is an astounding 2,598,960 possible hands in draw poker.

Since Keller’s book was published in 1887, there have been a large number of books printed on the subject of draw poker but few have been as clear and concise on the rules and the strategy of the game. His sage advice to “Study your adversaries carefully; watch the game closely; be patient in adversity and calm in prosperity,” seems right in keeping with the old gambler’s adage of knowing “when to hold ’em and when to fold ’em.”

Poker Timeline:

1839 – English comedic actor Joseph Crowell wrote about a poker game being played on the steamboat Helen M,Gregor, bound for New Orleans. He described a game called poker being played by four players using 20 cards (A, K,Q, J, 10) with a single round of betting – highest hand won. In his book, Thirty Years Passed Among the Players in England and America (1844), Crowell said that the game had been invented by the American politician, Henry Clay. The game was based on the British game, brag.

1834 – Jonathan H. Green, a professional gambler turned reformer, wrote about the “cheating game” called poker being played on the Mississippi riverboats in his book entitled, Exposure of the Arts and Miseries of Gambling.

1836 – J. Hildreth wrote about poker in his book, Dragoon Campaigns of the Rocky Mountains.

1837 – Poker used a 52-card deck. Straights and flushes were added.

1845 – Poker was first mentioned in an American edition of Hoyle’s Games. (The gold standard for the rules of card games) by Henry F. Anners.

1850 – First mention of draw poker in the American edition of Bohn’s New Handbook of Games.

1850 – Wild cards introduced to poker.

1861- 1866 – During the Civil War, soldiers and others made stud and draw poker the most popular form of the game.

1864 – First mention of stud or “stud-horse” poker in the American Hoyle of 1864.

1872 – Robert C. Scheneck, U.S. minister to Great Britain, introduced the game of draw poker to the members of the court of Queen Victoria at a royal party. He was asked to write down the rules of the game and eventually this was turned into a small booklet. The booklet was published without his permission and called, A Flowery Path to Wealth: The Game of Draw poker as Taught to the English Aristocracy. Scheneck had been an army general under President Lincoln.

1870 – Jackpot poker (jacks or better to open) introduced to prevent players with a poor hand from being drawn into an impossible to win pot.

1875 – The joker (a European invention) was introduced to the game as a wild card.

Lord of The Rings, War of The Ring Game Tips

The final Evil mission of WOTR is a long and arduous journey, but these tips will allow you to fight through this amazing battle intact and with a good-sized army.

The Sacking of Minas Ithil

(the final Evil mission)

This mission starts easily enough, but you can become embroiled in a losing battle of resources if you’re not careful. The key is to take your time building up your base, start defensively, and time time your attacks carefully. Make sure the Lord of the Nazgul survives – you can’t finish the mission without him, and the game doesn’t tell you that!

Place towers at the northern entrance to your base and use your Black Riders and some Slashers to defend it. You’ll also need Wraiths: place them in the towers. Build up to tech level 4 as quickly as possible, and use your Fate points to spawn Grishnahk (with all of his upgrades) – he’s indispensable in this mission. Also get Saleme (ditto).

Don’t attack the first enemy base until after you’ve secured the expansion resources east of it, across the bridge. Use these resources to build up your army until you have a strong group of Uruk-Hai and Warg Riders, with enough Slashers and Spearmen to serve as cannon fodder. Use your Wraiths (and/or Gollum, if you have enough Fate points) as scouts for Uruk-Hai to engage individual armies from a distance.

Use Grish to take out enemy towers: with his Wolf Speed, you can dash in, place explosives and toss burning torches, dash out, and repeat. You can also use Wolf Speed (and your Warg Riders) to lure enemies away from their defenses and back to ambushes.

Once the first base is sacked, set up a defensive line of towers as close to the enemy gates as possible, using Saleme’s Blood Mark to heal your troops. Wear down the enemy by luring them out to face you, using Grish and your Riders to race inside the walls and destroy/weaken towers before launching your assault. Save your Fate points if possible!

After this base is taken, secure the defensive Place of Power to the east, and then use Grish and your Uruk-Hai to take out the eastern forces guarding the final base. Patience is key, as rush tactics will be disastrous.

The defensive force guarding the palantir is formidable. Hopefully, you’ve remembered the previous tip and saved enough Fate points for a Balrog, which you should spawn in the middle of their formation. Order it to demolish the towers, and bring in the rest of your force to annihilate the troops. Guard the palantir’s entrance, place your war posts, and send in the Lord of the Nazgul to claim your prize.

And there you have a very successful strategy to emerge victorious at Minas Ithil, the final Evil mission in Lord of The Rings, War of The Ring.